going through and adding the code to mark each asset correctly when written out. The read code checks the asset type, but doesn't save it anywhere. So adding in alittle code to put back in the asset type in the file when writting to disk. It is simply putting in a little code at the beginning of each base asset but alittle digging for it.
After that then I will start on the code to rip the Q3's apart. Then on one that will put it back together so I can see if the Q3 still works after the take apart and rebuild. If all goes well, then I have to learn some more graphics coding to get the editor running.
Will see where this heads off into.
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