mapping out the asset trees now so I know what will change what. I want to get down how the UI runs, before making much in changes to it. So far found something like 180 major layout assets (combination of ones that just hold the buttons for general use, and radio button ones).
Each of these hold usually 3 or more other assets (buttons, images). With each button holding around 3 images each. So to totally change the Mirak UI, will take hundreds of images (mostly the buttons because each, have a normal, selected, and highlighted image) As I figure out each section, I will see about posting the images that work with it, first will be the helm controls.
Hmm... It might be a bit less. Some of the assets could be called multple times to achieve the affects wanted - especially buttons and what naught
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