Friday, May 6, 2011

my bad

Well, they do it the same. Had a minor brain fart and was looking for the assets in a stupid way, used FCA_ when should have used just FCA some of the assets use FCA as the end of the name, other it has an appended ending that uses the underscore

Thursday, May 5, 2011

something I didn't expect

They have a difference in how they show the ships between OP and EAW. I had figured they would have used all the same data section. But it seems they use a smaller set of pieces.

So back to a sector editor and dig and find out how many chunks are used for each ship, at the short glance I took it looks like they don't use any other race specific pieces, just the original ones for the base race. Will know more in a few hours as I did through the Q3 and some other files I have.

Monday, May 2, 2011

whats done so far

Just a little on what I have been doing, but haven't really posted about.

As I am a programmer from way back (and my skills are still that old) alot of what I have been doing is getting caught up in tech. I was a good DOS/CLI programmer back in the '80s but 20 years of not programming really takes a toll on your skills.

So back then I didn't have to wprry about buttons or graphic interfaces much. Thus alot of what I have been working on is getting down how to do that. I have really hated the windows way of doing alot of it, disliked every GUI package I have tried (about five so far). So have been working on my own GUI package.

I have had about 6 iterations of programs since the Q3 image one, but as they are very boring looking, and each one has looked the same (just changing and adding how the buttons and such are worked), I haven't had alot to say about it. But each of those steps included alot of web searching and reading to get alittle more knowledge on this stuff.

But now I am at the step of getting a dynamic GUI part done. So we can pick a shield image and drag it to the right spot on the ship UI. I haven't gotten an image I can drag yet, but soon (hopefully soon).

I am going to start to build the actual editor base now, and work on some of the layout of the buttons and such, basicly up the right side, choice of race for the editing, and on the bottom will be the palette of shields and hardpoints to add to the images. Click on one, and it will be dropped in the top corner, you then drag it where you want it. (the plan at least)

Well, more later.

Sunday, May 1, 2011

got basic functors

Alright, got the basic functors running so I can attack a function to a button. It will evolve into scripting attached later.

Now to fight with my vector problems (or come up with a new way of doing a dynamic set). Make a few button icons, add an image manager that will use both the Q3 and bmp images and I might be close.